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Video of Linear Colour Field Sequence

The following is a 4k video of a portion of the colour field sequence previously posted.

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Collage and Video from New Colour Field Sequence

From the previous posts, I’ve restricted the range of neighborhood sizes from 1-170 to 1-40 in the following image and video. The more gradual increase of neighborhood size increases the cohesion of...

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Mock-up Using New Colour Field Sequence

Following is a mock-up of my current intention for the final image using the most recently posted collage of the new colour field sequence blended with the original pano.

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Neighbourhood Sequence Ranging from 1-30

In the following images (raw on top, original overlap on bottom) I used a smaller range of neighbhourhood sizes compared to the previous post (1-30). I was hoping the buildings would be less...

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Mock-up with Offset

In this version, there is an offset applied such that the neighbourhood size only starts increasing at the horizon, rather than the bottom of the image. A mock-up blended with the original image is...

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Multiple Neighbourhood Sizes in a Single Map

Thanks to Daniel Frenzel, ANNetGPGPU now supports setting different neighbourhood sizes in a single network. This means I will no longer have to generate a different source and data file for each...

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Random vs Averaged Seed Structure on Top Row

Seed data on top row is random: Seed data on top row is calculated from the average of the segments in each column: I wanted to follow up on some of the conceptual aspects I touched on in my previous...

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Max Neighbourhood Size and Averaged Top Row

After making the decision to seed the top row with averaged values I executed a few runs using a larger network (20px for each SOM cell) and a range of maximum neighbourhood sizes (10, 50, 100, 500,...

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Exponential vs Linear

The following images show exponential and linear (respectively) increases of neighbourhood size where the maximum neighbourhood size at the top is the same (1600). They don’t seem all that...

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Initial Designs

Based on the explorations up to this point, I wanted to post some initial designs using the Gaussian renderer and blending with the original panorama at a more carefully specified horizon. The...

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